Rising storm 2 Vietnam is a the latest first person shooter made by tripwire interactive. you play as the various factions in the Vietnam war trying to capture or defend their objective. At the beginning of each round the defending team makes it way to the first point and set up there defense and try to hold the point while the other team advances. Having to fall back to the next point if you fail. Each team has a set amount of times that players can respawn represented by the reinforcement bar on top of the screen. The ultimate goal being to either take/keep the objectives till the time runs out or to kill enough of the enemy team to deplete all their reserves.
One thing that set this game apart from most fps is the ridiculous attention to detail. When you enter a game you pick from two armies Then you can pick from the various classes. These range from an unlimited pool of basic units which have the most options as far as weapons and equipment or you can choose to pick one of the limited special classes which while not having the same variety do have access to special weapons and items not available to any other. for example the united states and Australia both have access to playable aircraft and flamethrowers. while the north and south Vietnamese have RPGs and plant able traps. this asymmetric design forces you to think though how you approach your objective and also make you to work with weapons you may not be used to but are simply what’s available to your chosen faction.
not only that but each weapon act as you would imagine they would. machineguns can be fired from the hip but at a major drop in accuracy and will over heat if you fire for too long. guns require you to consider bullet drop and recoil to be able to hit anything. flamethrowers are powerful weapons that can clear out objectives but are also like painting a giant target on your back for enemy snipers. this detail extends to some of the special abilities that some classes has as well. American and Australian forces need radioman units so that squad leaders can call in artillery support and Vietnamese can only spawn close to objective if a squad leader has built a spawn tunnel. so while I might not be a military or history expert every thing just feels authentic and well put together. you can really tell tripwire went to great lengths to show their homework.
another thing that this game does well is making an intense gameplay experience. it is vary possible to get killed instantly and have no idea where it came from. there is no radar or minimap to show where the enemy is so all you have to go on is hostiles spotted by your teammates and the muzzle flash of the enemies weapons. you also have to be carful of friendly fire since in the chaos of the moment it can be hard to tell whose who. you will be caught in situation were your pined with no way back to your squad and just have to hold out as long as you can and hope for rescue. other times your on you last legs defending the final point and barely scrape a victory by the skin of your teeth. All of this lead to a fun experience and I can honestly say I’ve never felt that much genuine tension in a multiplayer game before.
now all that being said this game is not with out complaints. the games difficulty while fun to me is something that can be vary off putting to those who are used to more arcade style games. this is especially true if you end up getting killed over and over again with no real way to retaliate because a sniper on the hill keeps picking yo off. this is not help by the controls at all. if your use to things like call of duty or other more arcade style shooters your gonna want to look through the controls. this is because a ton of small thing have there own separate buttons or specific contextual thing that are needed to happen to activate them. for example…
- crouching, going prone, and leaning all have there own buttons
- engaging bayonets, bipods and other weapon specific actions is its own button
- setting a bipod on cover to shoot requires you to activate the bipod and lay prone or stand next to wall or window.
- zeroing the distance on sniper scopes is its own button.
- calling in airstrikes requires a radio man and a squad leader to coordinate together to mark the target and call in the planes
- that’s not even getting to aircraft which have there own set of controls
that is just a few that come to mind as of writing. now a lot of these things are this way to add to the realistic nature of the game and some people (myself included) love that level of complexity. new players however or players unfamiliar with this type of game might have a tough time figuring it out without help. also while not really the fault of the game one thing that does deserve mention is that your team can be an major factor in your enjoyment of the game. mostly because the game punishes you for not being coordinated with your squad. also since kills don’t really mater as much in this game it can be vary irritating to lose a game cause your team was to focused on killing instead of capturing the objective.
finally I personally have one complaint with the game and it is that despite having huge maps the game restricts how much you can play in especially as the match progresses and you get to the final few objectives. I believe this is to prevent people from getting lost or maybe to prevent people getting sniped from spawn but it just feels lame to slowly crawl you way around map, stealthily get past the enemy, find a great spot to set up a machine gun and then learn its just out of the playable area. in the end though that’s how the devs felt it should work and its a minor nit pick in for me.
All that being said overall I do love Rising storm 2 Vietnam. it is a vary niche title and it takes a lot of time to get good but if your into that kind of experience then I highly recommend it. now at $24.99 it is the most expensive game I’ve reviewed so far but if anything I have said sounds fun to you I recommend at least getting it on sale and giving it a try.